Chapter 25H: Crazed Beast

Chapter's objective: Place an unit at each gate (doesn't matter which unit).

Village/Items
1. Elysian Whip
- Drops when killed:
  A. Divine.

New Characters
- Farina (turn 5).

Reinforcements
- Turn 2 to 5: 2 Cavalier the forts to the right of Pascal's castle.
- Turn 2 and 3: A Pirate from the bottom right corner.
- Turn 5 to 7: 2 Pegasus Knights from above the bishop's castle (right squares)
- Turn 9 to 12: Like the previous one, but from the left squares.
- After entering inside each castles areas...
  Red Zone: 3 Cavaliers from the forts below the castle for 5 turns.
  Grey Zone: 2 Monks below the castle for 5 turns.
  Blue Zone: 3 Pirates below the castle. Only once.

Augury
"I see three strongholds...
They must all be seized,
or victory will escape you...
Ah... Hector need not
seize them himself.
It matters not who takes
the strongholds.
All are guarded by mighty
foes, so move with caution.
Ballista users, and...
flyers will give you
an advantage, I think.
White wings may
carry the day.
One more thing...
It would be best if you
had much gold."

Dialogue
- Events:
Tactician ← Fiora and Florina (start the map with this character deployed).

Armory
Steel Sword 600
Steel Lance 480
Steel Axe 360
Steel Bow 720

Item Shop
Mend 1000
Thunder 700
Lightning 630
Flux 900

Strategy

The map isn't hard, just stay outside of the areas that trigger reinforcements until you defeat an adequate amount of enemies and are ready to make your move. Beware of the weapons that the Pirates carry, some are effective against mounted units. Send sword-users to defeat them, use the ballistas to defeat the pegasus knights and the enemy's archers and use defensive units to stop the cavaliers. There's a pirate with an axe effective against sword-users, but you can defeat him with the ballistas or with Farina.

If you want to get the Elysian Whip, you'll have to send a flying unit to defeat the reinforcement pirates. You can also have a flying unit carry some of your units there to make things easier. And remember that you can cross the river (see the terrain guide) if you want to go to the bottom left area.

Boss Data

Black Fang
Warrior - Level 6
"Members of the Black Fang, a league of assassins."
HP Str Skl Spd Lck Def Res Con
Stats 40 14 8 9 0 7 2 13
Items
- Silver Axe


Boss Data

Black Fang
Bishop - Level 6
"Members of the Black Fang, a league of assassins."
HP Str Skl Spd Lck Def Res Con
Stats 27 10 8 7 0 5 13 7
Items
- Purge
- Divine

The enemies outside every gate and Pascal (Bishop and Warrior not included), will move if you are within their attack range, so watch your movements. But your goal is to take all 3 gates with any unit, the problem is that the reinforcements will keep on coming even after taking their gate, so focus on simply sending units with advantage against their enemies to each area.

¡Remember that if Farina joins you you'll be able to perform an automatic critical attack if you surround an enemy with Farina, Fiora and Florina!

Boss Data

Pascal
Paladin - Level 14
"Formerly, the Beast of the Four Fangs. Now, a prisoner."
HP Str Skl Spd Lck Def Res Con
Stats 48 17 13 10 11 13 8 12
Items
- Spear

Use Hector and his Wolf Beil, or another unit with Halberd or Horseslayer and he'll fall easily. Since he's the only "boss" that moves, you can place somebody 2 squares below the fort below Pascal. He will move to this fort to attack you from afar, stopping one of the reinforcements from appearing, and in the next turn you can try to place someone where he was after killing him to stop more.

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