Before battles you can calculate how it will turn out, since unlike future games in the series there isn't a "preview" screen. You can do it in the following ways.
- For and against physical weapons ...
- Attack Power: Character Strength + Weapon Power - Enemy Defense
- Hit percentage: Skill + Weapon Hit - Enemy Avoid
- Avoid: Attack speed + terrain bonuses + luck
- For and against magic...
- Attack power: Magic's power - Enemy resistance
- Hit percentage: Magic's hit - Enemy Avoid
- Avoid: Luck
- Extra Damage...
- Attack speed: Speed - Weapon weight
- Double attacks: If your attack speed exceeds that of the enemy.
- Effectiveness: If a class is weak against a certain weapon (for example flying units against bows) the power of the weapon is 3 times more.
- Critical: ((Skill + Luck)/2) + Weapon's crital = Final damage is multiplied by 3.
- Other things...
- Self-damage (by using a Devil Sword or Devil Axe): 21 - Luck
- HP recovery with staves: What the staff can recover.
- Differences with other games in the series ...
- There isn't a support system, it is not necessary to have the units together.
- There isn't a Magic stat, the character's Strength neither is added if is a Mage.
- Terrains neither give defense bonuses.