Chapter 11: Rainbow Sage

- Nohr Route
Villages/items/treasures
1. Spirit Dust
2. Enfeeble Staff

New Characters
- End of chapter: Kaze.
Reinforcements
- None.

Special Events
- ?

General Strategy:
- Objective: Defeat the boss.
- Available units: 11 (Corrin + 10).
- Dragon Vein: None.

This is a chapter where there are many rooms of enemies you have to traverse. You will need to bring a tanky unit of some kind to be able to clear the chapter, probably Effie or Camilla. If you end your movement on a stairs tile and use the stairs command, you will be able to use your remaining movement in the new room (or return through the stairs).

The first room on the left is filled with counter Archers, 1 Mage and Setsuna. The easiest way to beat the room is to have someone with a ranged weapon tank at least 1 of the archers, pulling all of the enemies close to the stairs and then killing them quickly.
Unlike the regular Archers, Setsuna has a 1-2 range bow and is faster, however she does not have counter.

Setsuna Archer
Weapons and items:
- Steel Shortbow
Level 12 HP Str Mag Skl Spd Lck Def Res
Lunatic 28 11 0 13 16 9 7 6
Weapon Lv.
B
Mov. 5
Skills
Optimistic, Strong Riposte, Certain Blow

The next room has a bunch of Ninjas and an Oni Savage with lunge. Use a similar strategy as the last room, however you need to tank all the enemies and it can't be an armor knight because the Oni Savage has a hammer. Be careful you don't let the enemy lunge onto the stairs tile or the rest of your units won't be able to use the stairs. Camilla with a hand axe can weaken all of the enemies and survive all of the enemies if she is paired up. Kaze doesn't have lunge but he has higher stats and vantage compared with the other ninjas.

Kaze Ninja
Weapons and items:
- Steel Shuriken
Level 12 HP Str Mag Skl Spd Lck Def Res
Lunatic 32 14 0 11 14 +1 13 12 -1 5 -1
Weapon Lv.
B
Mov. 5
Skills
Miraculous Save, Vantage, Heartseeker

Alternatively you could go right from the start. The first room is not very difficult, all of the Oni Savages have seal resistance and the Ninja has seal speed. The strategy is similar to the other rooms. Rinkah has much better stats than the other Oni Savages and a 1-2 range weapon but is nothing special. She has warding blow so mages don't do much damage counter attacking but her resistance is low if you are attacking her.

Rinkah Oni Savage
Weapons and items:
- Steel Mace
Level 12 HP Str Mag Skl Spd Lck Def Res
Lunatic 30 16 5 12 14 8 15 5
Weapon Lv.
B
Mov. 5
Skills
Fiery Blood, Seal Resistance, Warding Blow

All of the enemies in the next room has miracle, so be careful when planning out your turn (or have a second plan to attack again or retreat back). Azama has a Hexing Rod, so keep in mind that whoever draws the enemies to attack might have his max hp halved before he fights. Niles and Felicia are good choices to draw in the enemies because they can counter the mage and getting hexed isn't as bad.
Try not to get your main combat units hexed. Azama has Divine Retribution and Counter (can give back the damage he takes) so be careful attacking him from adjacent tiles. He has no defenses against 2 range enemies so he is easy to take out however.

Azama Monk
Weapons and items:
- Hexing Rod
Level 12 HP Str Mag Skl Spd Lck Def Res
Lunatic 33 13 11 12 13 15 12 10
Weapon Lv.
B
Mov. 0
Skills
Divine Retribution, Counter, Miracle

Whichever path you took, you will end up in the center room which has more variety than the other rooms. The paired Samurai on the sides of the room have lunge and armored blow, be careful not to let them lunge onto the stairs blocking the rest of your units from entering next turn. Be careful of the Life and Death (+10 damage to both) Samurai in the center, one of them has a Kodachi (disables attacks x2) enabling them to attack if your unit gets lunged into the room and hits hard.

Hinoka Sky Knight
Weapons and items:
- Steel Nageyari
Level 12 HP Str Mag Skl Spd Lck Def Res
Lunatic 34 14 5 15 19 14 11 +1 18 +1
Weapon Lv.
B
Mov. 0
Skills
Rallying Cry, Darting Blow, Inspiration, Winged Shield

The final room has a bunch of 1-2 range enemies that don't move. This room is straightforward, however don't be tricked by just looking at the stats. Hinoka and the samurai buff all of the other nearby units and the flyers have Winged Shield (negates efficacy against fliers). Hinoka is quite strong and gives all of the other units +4 dmg dealt and -2 dmg taken. As long as you aren't surprised by darting blow or bolt naginatas, its an easy end to the chapter.

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