Final Chapter: Sworn Upon a Sword

Main objective: Take the throne

You can see each enemy’s inventory by placing the cursor over his on the image. The blue squares with numbers are your unit’s starting places, according to the list on the Battle Preparations (left to right, up and down, you can try to adjust them).

(The purple floor tiles give +10 magic to all of your units and enemy units, and there are 3 of such tiles underneath each of the 3 enemies below Veld.
Veld and the other 5 units that are with him in the throne room will not move until the turn after you open the seal to the throne room.).

Enemy reinforcements:
- Turn 5 to 64, or until you open the main door: 1 Sorcerer, 1 Berserk, 1 Sniper and 1 Hero.

General Strategy:
- Minimum number of units you can use: 6
- Maximum number of units: 18

Finally, and after a lot of effort, we've arrived at the game's final chapter. This chapter is a little tedious and complicated, but honestly, by now you've seen much worse than this. Like in all final chapters, pick your best units (among them excellent staff users), and your finest swordsmen and thieves since you'll have to open doors again. The objective here is to open the main throne room, but the room is closed and you have to meet a small requirement in order to open it. Specifically, you have to conquer all the altars on the map (6). By conquer, I mean that you have to defeat each of the semi-bosses. After that, you have to position one of your units (it doesn't have to be Leif) on the same spot that the semi-bosses were occupying. This has to be done for each altar. Once all six of your units are in position, the main room will automatically open at the start of the enemy's turn.

During preparations, use your absolute best items, and if you're running into problems trying to distribute your items evenly among all of your units, look where they appear and make sure that none of your groups is weak, and give items or characters to those groups that need them the most.
Be extremely careful when facing off against the guardians since some of them have extraordinary abilities, very similar to those of your own units. The best thing to do is to use staves to send them to sleep, or spells like Blizzard (if you have it) to immobilize them or other long-range magic and make your job a lot easier. But what really causes the most problems is the enemy unit that has the Berserk Staff (Elf), and you can't raise your magic high enough to silence her or put her to sleep… you just have to try to kill her on your first turn using your best weapons.

It needs to be said that the areas inside each of the six towers increase magic by 10. For you and the enemies… and you can use this to your advantage. That extra magic boost will allow you to use staves on units that you would otherwise not be able to attack, especially if you include the bonus from Holy Water, which will push your magic well past the normal limit (+17). Of course, just to be sure, make sure you kill the nearby enemies so they don't bother you.

Strangely enough, the faces of the "sub-bosses" can vary depending on if some units weren't recruited or if they die during the game, as is show here. Though to make Drey change, you must not get Chapter 8x:


Zwolf
Boss - Data
- Class: Rogue(Level 20)
- Weapon Level: A
- Skills: Steal, Adept, Charge, Wrath
HP Str Mag Skl Spd Lck Def Con Mov E.M.
Stats 40 14 9+10 14 20 9 12 16 7 2
Leadership 0 Double atk. Crit. 0
Items
Berserk Edge

Zwei
Boss - Data
- Class: Hero (Level 20)
- Weapon Level: A
- Skills: Astra, Luna
HP Str Mag Skl Spd Lck Def Con Mov E.M.
Stats 54 20 9+10 20 20 17 14 18 7 5
Leadership 0 Double atk. Crit. 3
Items
Master Sword, Fire Sword, Vulnerary x2, Master Axe

Elf
Boss - Data
- Class: Sage (Level 20)
- Weapon Level:A, A, A, C, A
- Skills: Adept, Miracle, Wrath, Paragon
HP Str Mag Skl Spd Lck Def Con Mov E.M.
Stats 36 3 20+10 20 17 13 6 7 7 0
Leadership 0 Double atk. Crit. 0
Items
Nosferatu, Berserk Staff

Funf
Boss - Data
- Class: Sniper (Level 20)
- Weapon Level: A
- Skills: Adept, Miracle, Wrath
HP Str Mag Skl Spd Lck Def Con Mov E.M.
Stats 31 12 7+10 19 20 13 9 11 8 2
Leadership 0 Double atk. Crit. 1
Items
Master Bow

Eins
Boss - Data
- Class: Baron (Level 20)
- Weapon Level: A, C
- Skills: Bigshield, Wrath
HP Str Mag Skl Spd Lck Def Con Mov E.M.
Stats 56 16 8+30 12 9 6 16 20 6 1
Leadership 4 Double atk. Crit. 0
Items
Loptrian Fang

Drei
Boss - Data
- Class: Warrior (Level 20)
- Weapon Level:A
- Skills: None.
HP Str Mag Skl Spd Lck Def Con Mov E.M.
Stats 46 17 4+10 14 11 5 13 18 10 4
Leadership 0 Double atk. Crit. 4
Items
Master Axe

"Eins" always appears (and is still pretty weak in the presence of the Bragi’s Blade) and the others will have the sprites of common enemies if your units' faces aren't there. But Funf appears as a Sniper and not a Swordmaster… pretty strange, huh?

Other than that, make sure you block at all costs the tiles where the reinforcements appear because they're really annoying, and they will not stop appearing until you open the main room. You can do this at the beginning of the chapter in order to be able to conquer the altars much more calmly, though if you manage to effectively outfit your units it would be best to focus your attention on the towers. And once the central door is open, focus your best offensive units against Veld and the mages that are inside.


Veld
Boss - Data
- Class: Dark Bishop (Level 20)
- Weapon Level: A
- Skills: Adept, Renewal
HP Str Mag Skl Spd Lck Def Con Mov
Stats 80 5 20 19 20 12 15 11 --
Leadership 5 Double atk. Crit. 1
Items
- Stone
- Jörmungandr
- Vulnerary
Mov. Stars (Vigor)
2
 

For a final boss, he leaves a lot to be desired. He's not a very powerful enemy, except that he can petrify your units with his "Stone" spell (like what happened to Eyvel earlier in the game). This spell attacks from long distances (3-10 squares) and he has it equipped, so you can kill him immediately after opening the room by warping someone to that place, having previously killed one of the enemies next to him with long-ranged spells or with another warped unit. And with units like Mareeta, Galzus, and Ced at your disposal, he won't be that hard. And well, you can also capture him if you want.

If you used Warp to kill him, is obvious that you have to bring a second one to warp Leif to the throne. Afterward, conquer the throne peacefully and that's it! You've reached the conclusion of the story and also have saved northern Thracia from the influence of the Lopto Church. CONGRATULATIONS!

The Thracia 776 guides were made with the help of some of Fire Lizard's translations and other materials from Dark Twilkitri, to whom I give thanks. This compilation of elements, the creation of guides, and other corrections to the information provided therein is the work of GamerWolf. Map's data, details about the bosses, reinforcement, and further corrections by RoyM. Hopefully, if you are going to use something from the site, link to it.
English translation of the guides by Marinero.



Previous

Go to Fire Emblem Thracia 776 section